Tag: Port Tooga

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  • Dead in the Water, Part 1

    [[Whisper Base]] is a hotbed of activity. Life is almost restored to normalcy at this point, what with the platoon of troopers to take over the routine security, leaving everyone even slightly mechanically inclined to repair the damage done to the base. …

  • Dead in the Water, Part 2

    The group lounges in their rented [[Port Tooga]] hangar bay, idly tinkering with [[:le-03 | LE-03]]'s lifeless husk. [[:chalcatta | Chalkkatta]] and [[:nima | Nima]] idly prod at their stumps. Eventually the probing and prodding activates something, and …

  • The Bank Job

    After spending some time on [[Ord Radama]] with the insurgency unwinding from their trek into the Sith Temple on Athiss, Lucky proposes an idea: "We have a [[:governor-varla-prule | corrupt Governor]] who might be able to get [[:kharrus | Kharrus]] …

  • Nova Room

    Hidden behind an armored door on the inner side of Shoola's Ring is the Nova Room, a lounge for high-stakes gambling. While most need an invitation first, a show of several thousand credits is often enough to get in the door. The interior is all granite …

  • Tooga Bazaar

    An open market comprising a combination of tents, storefronts, and beings who carry their wares inside their jackets, the Tooga Bazaar is a place where one can find just about anything. While all types of spices, arms, and other contraband are easy to …

  • Tooga's Docking Ring

    Around the edge of the station, a number of docking tubes have been installed by [[:shoola | Shoola]] the Hutt, giving [[Port Tooga]] the capacity to berth 125 medium and light freighters at once. Shoola's henchmen, typically [[Mirialan]] overseers with …

  • Barvy Harpy

    One of the many cantinas along Shoola's Ring, the Barvy Harpy is famous for raucous brawls, shady deals, and a never ending string of bands which have no problem playing through it all. Having at least one good Barvy Harpy story is an almost-mandatory …